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Friday, September 8, 2017

Wargame Rules



Sequence of Play

I.                 Detection of aircraft and ships

II.               Movement of all surface forces

III.              Air movement and combat in three phases

a.      Air to air combat
b.      Anti-aircraft artillery fire
c.      Aircraft ground attack

IV.             Artillery indirect fire

a.      Counter battery fire
b.      Observed indirect fire
c.      Map fire

V.               Special fire

a.      Challenge fire
b.      Ambush fire
c.      Ambush close combat
d.      Sniper fire

VI.        Infantry weapons fire/ATGM launch

VII.       Direct fire weapons/ATGM impact at 1250m

VIII.      Morale

XI.             Repair and re-supply

X.         Artillery indirect spotting rounds impact

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