Sequence of Play
I.
Detection of aircraft and ships
II.
Movement of all surface forces
III.
Air movement and combat in three
phases
a. Air
to air combat
b. Anti-aircraft
artillery fire
c. Aircraft
ground attack
IV.
Artillery indirect fire
a. Counter
battery fire
b. Observed
indirect fire
c. Map
fire
V.
Special fire
a. Challenge
fire
b. Ambush
fire
c. Ambush
close combat
d. Sniper
fire
VI. Infantry weapons fire/ATGM launch
VII. Direct fire weapons/ATGM impact at 1250m
VIII. Morale
XI.
Repair and re-supply
X. Artillery indirect spotting rounds
impact
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