Saturday, September 9, 2017
Wargame Rules Detection
I. DETECTION OF AIRCRAFT AND SHIPS
Detection of aircraft and ships is attempted at the start of every turn. Use the specific detection chart to determine the number of turns of advance warning and the type of information each detection method will provide. Visual detection is affected by time of day and weather. Radar is surface search, or air search types.
Units may only fire direct fire weapons or observed artillery fire at targets that they can "see." Normal daytime sight range is 3000m. Visibility at night is limited to 250m. Flares, artillery, or spotlights provide illumination. Troops in the open are automatically revealed when a hostile soldier is within 100m. Camouflaged vehicles are revealed when a hostile soldier is within 100m. Camouflaged troops are revealed when a hostile soldier is within 10m.
Armored vehicle crews can see in a 90-degree arc directly in front of the hull and directly in front of the turret out as far as normal sight range. All other vehicles and infantry see for 360 degrees. Open toppled armor and armor with the top hatch open is considered to be able to see 360 degrees. Closed up armor cannot see infantry within 50m of them, unless they are within the infantry firing arc. A closed up armored vehicle cannot see infantry within 10m, even if it is within the firing arc.
Mark the edge of woods, forest and jungle with a row of lichen. The lichen will clearly define the edge of the forest. A small thread may be used with the lichen to perfectly define the edge of the forest. Night starts with dusk at 1900 hrs and becomes full night at 2200 hrs. Dawn starts at 0500 hrs and becomes full daylight at 0800 hrs. Precipitation or heat or dust in the air limits visibility.
Woods are stands of trees that are maintained by man, with little undergrowth and significant spacing between trees.
Forests are naturally occurring stands of trees with dense undergrowth.
Jungle is a tropical forest with almost impenetrable growth.