Replacements, Repairs and Rearming
Replacements
and repairs are possible at the airfield for crew, engine, and airframe
hits. Replacements take one turn for
crew, and repairs take four turns for each engine or aircrew hit. All types of hits are cumulative. Aircraft are rearmed and refueled at a rate
of one turn per engine.
When
lighter-than-air craft lose all engines, they do not crash but they drift with
the wind. An engine may be repaired on
the ground at a rate of three turns per engine in need of repair.
Aircraft
Morale
The
morale of aircraft crews affects firing in the same way as the ground troops.
An ace with five kills counts as one level of “elite,” up to 95%.
Every
plane type gets its own aircraft card showing its’ performance.
Sample Aircraft Card
Tupolev SB-2
bomber USSR
1936
Normal
T 1 2 3 4 5 6 7 8 9
10 L
7.62mm mg; 2x nose;
1x dorsal
50 100 250 500 750 1000 1250 1500 1750
80% 80% 80% 75% 70% 60% 50%
Crew: 1 & 2
pilot; 3 & 4 bombardier; 5 & 6 gunner
Engines: two
Bombs: 2,200 lb.
One engine:
68" turn 14" phase
Lose 5 turns from its
original range for each engine lost
A B-17 carries 17,000
pounds of bombs.
A
B-29 carries 20,000 pounds of bombs.
Bomb
sizes in pounds:
100
250
500
1000
2000
Other
special bombs are available in specific historical scenarios but the bombs
listed above are the ones on general issue.
Blockbuster bombs, atomic bombs and others can only be carried by
special aircraft as noted on their aircraft card. These bombs are not available unless
specifically mentioned by the Bunkermeister at the beginning of the game.
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