Artillery Map Fire
Map fire may be directed at any location but must be
designated five turns in advance.
Once designated it must be fired and may not be changed or stopped. Exception- it may be stopped by a flare
signal or radio communication only if their own map fire artillery is firing
upon friendly forces and that the signal was designated along with the map fire
instructions. Map fire uses the D
chart.
Pre-planned
or pre-registered fires are set up before the game. They are named and plotted on a map like a
minefield.
Map Fire Format
Note
the exact location of the aiming point.
Write down the number and caliber of the guns that will be firing. Designate the specific battery that will be
firing. The duration of the firing, in
game turns. The flare or radio signal to
stop the firing.
Time on Target Missions
Time on target missions are multiple batteries firing
all at the same target at the same time under the direction of one fire control
center. Time on Target missions are
fired using only three ranging rounds to represent all batteries firing the
mission. All batteries firing the
mission must be designated one turn in advance, lay dormant for one turn and t
hen fire the Time on Target mission. All
batteries must fire even if the target is destroyed by the first salvo. Only US Army units can fire Time on Target
missions from 1941 until 1950 when all nations may fire them.
Smooth
Bore Artillery
Smooth
bore artillery may fire at more than one enemy unit. All other firing rules are still in use. After you have fired normally at the nearest
enemy unit any other enemy units that are still within the range arc same
elevation, and not blocked by terrain buildings, fortifications may be fired on
also as the solid shot rolls though the unit to the limit of its range or until
it hits something solid.
Measure
the spread template to the maximum range of the gun. The grape shot fires through all
formations. Ball
shot flies along the ground, bouncing through units.
Maximum effective range in yards:
12 pounder howitzer
1,000
6 & 12 pounder
gun 1,250
13 inch siege
mortar 3,500
10 pounder Parrott
rifle 5,000
10 inch Columbiad
siege gun 5,500
30 pounder Parrott
rifle 8,500
12 pounder Whitworth rifle 9,000
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