Introduction
These
are the definitive rules for Classic HO Historical Miniature Wargaming, in all
times, in all places. Classic HO
Historical Miniature Wargaming used HO - 1/87 scale vehicles with 1/72nd
scale, 20mm figures. These rules are the
result of my over 50 years’ experience in miniature wargaming. They are designed as a complete unit each
chapter is interrelated.
Game Theory
Human
beings have remained relatively constant, biologically, for all of recorded
history. The ability of the average
person to see, hear and move has not improved much in the history of
warfare. Technology has allowed people
to see farther, hear better, and move faster.
These technological advancements have been one of the key factors
driving tactics. Successful tactics seek
to optimize the ability of weapons to destroy the enemy.
The
mind of the commander is not simulated on the game table. Each player acts as a unit commander, and
brings his own mind to the game. In all
times the commander must use the given troops and technology to accomplish the
mission.
Scale
These
rules are designed for one model figure to represent one real soldier. This one to one ratio is used for all
equipment, land, sea and air. One player
can easily control 50 troops and five tanks.
Experienced players can control many more. Game size is limited only by space, time and
the quantity of materials available.
These
rules are written for Minitank size models, 1/87 to 1/72 scales. To compensate for the distortion caused by
figures that are larger than the ground scale, the ground scale is expanded at
short ranges and contracted at long ranges.
The ground scale at short range is one inch equals ten meters for the
first ten inches, or 100 meters. Each of
the next five inches equals 30 meters apiece, up to 250 meters. After 250 meters the ground scale is 1 inch
equals 50 meters.
MEASUREMENT
Range in meters
10 50 100 250 500 750 1000 1250 1500 1725 2000
Actual
inches
1” 5” 10” 15” 20” 25” 30” 35” 40” 45” 50”
Distances
are written in meters. Yards and meters
are averaged together and used inter-changeably. Use the scale shown to convert a distance in
meters to the scale shown on the measurement table. Distances shown in inches are real world
inches.
Scenario
A referee or Bunkermeister will set up
the game. He may be a player, or he may
be impartial. This is up to the
group. Usually the game will have two
sides with one or more players each, and an impartial Bunkermeister. Any changes to the rules or special rules must
be explained at the beginning of the game.
The
Bunkermeister will hold a general briefing with both sides to tell them the
overall situation, time period, terrain.
Then each side will be briefed separately on those facts that apply only
to them that the other side may not know.
Each side will be briefed on the situation, as they perceive it to
be. This may not be the way things
really are. The defenders of the Alamo thought help was on the way during the siege. The Bunkermeister before the start of the
game will write down the true facts.
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