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Friday, November 7, 2008

Infantry Shooting

My set of wargame rules, Combat! is designed to allow single soldier firing on individuals or groups of soldiers. The different types of weapons have declining chances to hit a man sized target as the range increases. Ranges are 50 yards, 100 yards, 250 yards, 500 yards, 750 yards, 1000 yards, 1250 yards, 1500 yards, 1750 yards and continues on indefinitely at 250 yard intervals. Each distance is equal to five inches, so 50 yards measures out on the table as five inches. 100 yards is measured out at ten inches, and 250 yards measures out as fifteen inches and so on.

A hit is achieved on the target if the shooter rolls a number less than or equal to the number on the chart at the specified range. Example, a double action revolver has a 60% chance to hit a man at fifty yards distance. This assumes both the target and shooter are stationary and in the open. If the shooter rolls the dice and the result is a 60% or less then the target is hit. In the simple version, if the target is hit, then the target is removed.


CENTERFIRE, RIFLED BORE, METALLIC CARTRIDGE 1870
Shooter can fire and move
50 100 250 500 750 1000
Double Action Revolver 60%
Bolt Action Carbine 80% 75% 65% 55% 30%
Bolt Action Rifle 90% 85% 75% 65% 40% 30%
SEMI-AUTOMATIC, CENTERFIRE, RIFLED BORE, METALLIC CARTRIDGE 1910
Shooter can fire and move
50 100 250 500 750
Pistol 65%
SMG 85% 75% 65% 1x leaf
Carbine 85% 75% 65% 55%
Rifle 95% 90% 75% 65% 40%
Automatic Rifle 95% 90% 85% 75% 65% 1x leaf

50 100 250 500
High Capacity Pistol 70%
High Capacity Carbine 90% 80% 55% 1x leaf
Assault Rifle 95% 90% 65% 60% 1x leaf

HEAVY AND CREW SERVED INFANTRY WEAPONS
50 100 250 500 750 1000 1250 1500 1750
Flame-thrower 85% Flame-thrower template
Hand Grenade 85% 40mm template
Grenade Launcher 85% 75% 65% 40mm template

50 100 250 500 750 1000 1250 1500 1750
.30 Caliber Light Machine Gun
Carry 1 Crew 95% 95% 90% 85% 75% 65% 1x leaf
Bipod 2 Crew 95% 95% 95% 90% 85% 75% 2x leaf
Tripod 3 Crew 95% 95% 95% 90% 85% 75% 65% 3x leaf

50 100 250 500 750 1000 1250 1500 1750
.50 Caliber Heavy Machine Gun
Post 1 Crew 95% 90% 85% 75% 65% 35% 1x leaf
Tripod 2 Crew 95% 95% 90% 90% 85% 75% 65% 35% 1x leaf
Tripod 3 Crew 95% 95% 95% 95% 90% 85% 75% 65% 35%
2x leaves

Percentage chance to hit and penetrate targets without armor by a stationary attacker.

Shotgun gets a +1 to the hit location die and 1x leaf template.
Pistol chance to hit is 30% less than contemporary rifle with a maximum range of 50m.
Carbine chance to hit is 10% less than contemporary rifle with a maximum range of one range segment less than the contemporary rifle.

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