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Saturday, October 17, 2009

Fuel and Food

In my ruleset, a tracked vehicle that has a track broken can have the track repaired by the crew in only four turns. The vehicle can be fixed in only if there is an ARV or special repair crew alongside the vehicle that can assist them. This provides a reason for players to include these specialized vehicles in there collection.

Wargame rules should provide players a reason to behave like real generals and real armies. They way to do that is to reward those players who include units and equipment in their armies that real armies have in them. Units that have mess units will allow soldiers to eat, and in my rules that means they can move. Units that don't eat, stop moving. Vehicles that have fuel supplies can move. So having trucks with fuel or fuel dumps are important to keep your units moving.

I require units to stop at least one turn every 24 hours to resupply. They need fuel, food, and ammunition to keep moving and shooting. Failure to get these supplies means units are stationary and can't shoot until they do get them. A good reason to have plenty of supply trucks and supply wagons in your armies.

4 comments:

Jim. said...

Changing track is crew level mnx in the US Army. However, it doesn"t require an mnx truck.
Jim.

Mike Bunkermeister Creek said...

It is crew level maintenance in most armies, but with a little extra help things can go faster. Tracks are heavy, jacks are not as quick as a lift from an M88.

Jim. said...

One problem with playing supply is that in a one day game, you will probably not run out of either Bullets or gas. The standard Sherman carried 75 rounds for the main gun. With a full tank of gas and a full load of ammo, you will be fine for a day on the average wargame table. Adding supply would most likely slow the game down and players are more interested in shooting than moving the bullets,beans and gas around. In reality, logistics drives your plans, but it is boring on the gaming table.
Amateurs talk tactics. Professionals talk logistics.
Jim.

Mike Bunkermeister Creek said...

The supply rules work best for campaigns or interconnected individual games.