A referee or Bunkermeister will set up
the game. He may be a player, or he may
be impartial. This is up to the
group. Usually the game will have two
sides with one or more players each, and an impartial Bunkermeister. Any changes to the rules or special rules must
be explained at the beginning of the game.
The
Bunkermeister will hold a general briefing with both sides to tell them the
overall situation, time period, terrain.
Then each side will be briefed separately on those facts that apply only
to them that the other side may not know.
Each side will be briefed on the situation, as they perceive it to
be. This may not be the way things
really are. The defenders of the Alamo thought help was on the way during the siege. The Bunkermeister before the start of the
game will write down the true facts.
Each side
is assigned a mission by the Bunkermeister.
This can be as simple as both sides march onto the playing area and
destroy the enemy. Missions can also be
much more complex and can enable smaller forces to win a victory over a larger
force. The mission of the Texans at the
Alamo was the delay the advance of Santa
Ana and his army long enough to allow Sam Houston to form an
army. The defenders of the Alamo accomplished their mission and won a victory even
though they were all killed.
The
game is divided into Strategic and Tactical turns. Strategic turns are used when combat units
are out of contact with one another.
Strategic turns are conducted as map movement. Tactical turns occur when two opposing units
make contact on the Strategic map.
Tactical
turns are done using miniatures. Each
Tactical turn is composed of several phases.
All activity within each phase is usually considered as
simultaneous. Each Tactical turn counts
as one hour in the Strategic game. Each
Strategic turn counts as one day.
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