Saturday, December 21, 2013
Game Set Up
A referee or Bunkermeister will set up the game. He may be a player, or he may be impartial. This is up to the group. Usually the game will have two sides with one or more players each, and an impartial Bunkermeister. Any changes to the rules or special rules must be explained at the beginning of the game.
The Bunkermeister will hold a general briefing with both sides to tell them the overall situation, time period, terrain. Then each side will be briefed separately on those facts that apply only to them that the other side may not know. Each side will be briefed on the situation, as they perceive it to be. This may not be the way things really are. The defenders of the
Alamo thought help was on the way during the siege. The Bunkermeister before the start of the
game will write down the true facts.
Each side is assigned a mission by the Bunkermeister. This can be as simple as both sides march onto the playing area and destroy the enemy. Missions can also be much more complex and can enable smaller forces to win a victory over a larger force. The mission of the Texans at the Alamo was the delay the advance of
and his army long enough to allow Santa
Ana Sam Houston to form an
army. The defenders of the Alamo accomplished their mission and won a victory even
though they were all killed.
The game is divided into Strategic and Tactical turns. Strategic turns are used when combat units are out of contact with one another. Strategic turns are conducted as map movement. Tactical turns occur when two opposing units make contact on the Strategic map.
Tactical turns are done using miniatures. Each Tactical turn is composed of several phases. All activity within each phase is usually considered as simultaneous. Each Tactical turn counts as one hour in the Strategic game. Each Strategic turn counts as one day.