Aircraft Hit Location and Damage
0 EXPLOSIVE
DESTRUCTION
Aircraft,
crew, passengers, and cargo explode in a ball of flame and tiny bits fall
harmlessly to earth. No chance to bail
out, no damage to anyone on the ground.
1 CREW
One member
of the aircrew is hit. Roll a die to
determine which crew member is hit.
Crewmember is automatically killed unless using wound rules. If the pilot and co-pilot are killed, the
plane will crash and the remainder of the crew may bail out.
2 FUEL
A Fuel damage result means that the fuel tanks
have been hit. The aircraft catches on fire and the crew must bailout. Helicopters may auto-rotate within a
90-degree arc from direction of travel and must land within 1250m. Self-sealing fuel tanks and armored fuel
tanks are not damaged unless the gun is larger than .50 caliber. Aircraft will trail black smoke.
3 ENGINE
An Engine
damage result destroys one engine. On a
single engine aircraft the target will crash immediately and the crew will bail
out. Single engine helicopters cannot
auto-rotate and will crash. On
multi-engine aircraft the speed and range will be reduced, based on the total
number of engines the aircraft has when it is undamaged. Aircraft will trail black smoke.
An AIRFRAME
hit will take the aircraft "out of action" for the remainder of the
turn, due to buffeting and control surface damage. There are three types of airframe hits,
fuselage, wing and tail. Any attempt to
make an attack will cause the aircraft to immediately crash and the crew will
all be killed. The aircraft will have to
come around and make another pass. The
aircraft may resume normal operations at the beginning of the next turn. The aircraft may fire flexible weapons in
defense only. The aircraft may not drop
bombs or launch any form of ground attack or launch missiles of any type. The aircrew may bailout at any time. The aircraft will trail white smoke from the
area hit. A
second airframe hit in the same location will cause the plane to crash.
4 FUSELAGE
Damage to
fuselage, and aborts the attack this turn.
5 WING
Damage to
wings, and aborts the attack this turn.
6
TAIL
Damage to
tail, and aborts the attack this turn.
Aircraft
have four bursts of ammunition for all cannons and machine guns. All bombs of the same size drop all at
once. All unguided rockets fire at the
same time. Missiles fire one per phase.
Crew
Hits
1
Pilot 1 Pilot
2
Co-Pilot 2 Co-Pilot
3
Bombardier 3 Passenger
4
Navigator 4 Passenger
5
Gunner 5 Passenger
6
Gunner 6 Passenger
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