The US Navy ram on patrol in the vast Pacific Ocean near the turn of the last century.
Bunker Talk blog with 30,000 photos of my toy soldier collection of Roco Minitanks, Heiser Models, Fidelis Models, Airfix and Pegasus figures; and 54mm & 60mm plastic soldiers from Tim Mee, Elastowit, BMC, MPC. Be sure to follow Bunker Talk. Email at BunkerMeister45@aol.com. Get merch at: https://www.redbubble.com/people/bunkertalkwar/shop
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Sunday, October 31, 2010
Saturday, October 30, 2010
US Navy Ram
My crew of my US Navy ram; HaT Gardner Gun and Strelets Russian Crimean troops and HaT British Rocket Troops gets painted.
The tropical waters look green, even brown in some light. The US Navy ram is on patrol near the island of Guam.
Friday, October 29, 2010
Painting the Ram
My US Navy ram has been painted. I primed it white, almost light gray. I painted the deck and railings using this stain from a model railroad shop.
I used the Model Master paints for various bits. The brass for the guns, the black metallic for the anchor and the red for some parts of the life rings.
Blue was used for the eagle insignia. The copper was put on the searchlight. The gun metal on some of the guns, naturally. The smoke was painted on the smokestack. The clear was for the railings, to make the wood look varnished.
Blue was used for the eagle insignia. The copper was put on the searchlight. The gun metal on some of the guns, naturally. The smoke was painted on the smokestack. The clear was for the railings, to make the wood look varnished.
Thursday, October 28, 2010
Ram Crew
Every ship needs a crew. I am working on a crew for my US Navy ram. These are the HaT miniatures Gardner Gun crew. They are British sailors and I swapped the original heads out with the flat hat heads. The US Navy wore a similar uniform. I also swapped out a head from the British Napoleonic Rocket Troops. It gives the sailor a more commodore look.
The gun carriage is from the Gardner Gun set, you get more than you can use. The machine gun is from the Atlantic WWII Soviet infantry heavy machine gun.
Wednesday, October 27, 2010
Aircraft Hit Location and Damage
Aircraft Hit Location and Damage
0 EXPLOSIVE DESTRUCTION Aircraft, crew, passengers, and cargo explode in a ball of flame and tiny bits fall harmlessly to earth. No chance to bail out, no damage to anyone on the ground.
1 CREW One member of the aircrew is hit. Roll a die to determine which crew member is hit. Crewmember is automatically killed unless using wound rules. If the pilot and co-pilot are killed, the plane will crash and the remainder of the crew may bail out.
2 FUEL A Fuel damage result means that the fuel tanks have been hit. The aircraft catches on fire and the crew must bailout. Helicopters may auto-rotate within a 90-degree arc from direction of travel and must land within 1250m. Self-sealing fuel tanks and armored fuel tanks are not damaged unless the gun is larger than .50 caliber. Aircraft will trail black smoke.
3 ENGINE An Engine damage result destroys one engine. On a single engine aircraft the target will crash immediately and the crew will bail out. Single engine helicopters cannot auto-rotate and will crash. On multi-engine aircraft the speed and range will be reduced, based on the total number of engines the aircraft has when it is undamaged. Aircraft will trail black smoke.
An AIRFRAME hit will take the aircraft "out of action" for the remainder of the turn, due to buffeting and control surface damage. There are three types of airframe hits, fuselage, wing and tail. Any attempt to make an attack will cause the aircraft to immediately crash and the crew will all be killed. The aircraft will have to come around and make another pass. The aircraft may resume normal operations at the beginning of the next turn. The aircraft may fire flexible weapons in defense only. The aircraft may not drop bombs or launch any form of ground attack or launch missiles of any type. The aircrew may bailout at any time. The aircraft will trail white smoke from the area hit. A second airframe hit in the same location will cause the plane to crash.
4 FUSELAGE Damage to fuselage, and aborts the attack this turn.
5 WING Damage to wings, and aborts the attack this turn.
6 TAIL Damage to tail, and aborts the attack this turn.
Aircraft have four bursts of ammunition for all cannons and machine guns. All bombs of the same size drop all at once. Rockets all fire at once. Missiles fire one per phase.
0 EXPLOSIVE DESTRUCTION Aircraft, crew, passengers, and cargo explode in a ball of flame and tiny bits fall harmlessly to earth. No chance to bail out, no damage to anyone on the ground.
1 CREW One member of the aircrew is hit. Roll a die to determine which crew member is hit. Crewmember is automatically killed unless using wound rules. If the pilot and co-pilot are killed, the plane will crash and the remainder of the crew may bail out.
2 FUEL A Fuel damage result means that the fuel tanks have been hit. The aircraft catches on fire and the crew must bailout. Helicopters may auto-rotate within a 90-degree arc from direction of travel and must land within 1250m. Self-sealing fuel tanks and armored fuel tanks are not damaged unless the gun is larger than .50 caliber. Aircraft will trail black smoke.
3 ENGINE An Engine damage result destroys one engine. On a single engine aircraft the target will crash immediately and the crew will bail out. Single engine helicopters cannot auto-rotate and will crash. On multi-engine aircraft the speed and range will be reduced, based on the total number of engines the aircraft has when it is undamaged. Aircraft will trail black smoke.
An AIRFRAME hit will take the aircraft "out of action" for the remainder of the turn, due to buffeting and control surface damage. There are three types of airframe hits, fuselage, wing and tail. Any attempt to make an attack will cause the aircraft to immediately crash and the crew will all be killed. The aircraft will have to come around and make another pass. The aircraft may resume normal operations at the beginning of the next turn. The aircraft may fire flexible weapons in defense only. The aircraft may not drop bombs or launch any form of ground attack or launch missiles of any type. The aircrew may bailout at any time. The aircraft will trail white smoke from the area hit. A second airframe hit in the same location will cause the plane to crash.
4 FUSELAGE Damage to fuselage, and aborts the attack this turn.
5 WING Damage to wings, and aborts the attack this turn.
6 TAIL Damage to tail, and aborts the attack this turn.
Aircraft have four bursts of ammunition for all cannons and machine guns. All bombs of the same size drop all at once. Rockets all fire at once. Missiles fire one per phase.
Tuesday, October 26, 2010
Caesar Guns
Caesar Miniatures have released four new 1/72nd scale plastic models. These are highly detailed hard plastic kits. Each kit has one or more figures too.
My friend COL Jim built this example. Note the tiny sight. The model has great details, but for some reason seems to be missing the breech block. A bit of trimmed down sprue could correct this oversight.
This kit is loads of little tiny parts that go together very well and built up to a very sturdy wargame model.
This is the sprue of the figures that make up the crew. The figures are lots of little parts. They are very much like a Preiser set.
This is the sprue of the figures that make up the crew. The figures are lots of little parts. They are very much like a Preiser set.
The real gold mine in this set is the sprues of weapons and heads, and hats. I plan on buying a few of this set just for this sprue. It is a great thing of tiny bits, bayonets, machine pistols, rifles, and all kinds of bits.
Monday, October 25, 2010
Diving Bells
My deep sea diving bell project project continues. I set them up for primer painting.
Sunday, October 24, 2010
Saturday, October 23, 2010
Buildings
Bulk Cobblestone Corners 2010 Christmas Village 61-Piece Collection at DollarTree.com
At my local Dollar Tree I found a few Christmas buildings that will work for 15 to 20 mm size figures. They are listed as porcelain, are one piece and pre-painted.
At my local Dollar Tree I found a few Christmas buildings that will work for 15 to 20 mm size figures. They are listed as porcelain, are one piece and pre-painted.
The buildings are generic American but will work from 1750 to this morning. Buildings like many of these are found all over the world.
Friday, October 22, 2010
US Navy Ram
Thursday, October 21, 2010
US Navy Ram 1898
My US Navy ram, 1898 project. One of my Revell U-Boat hull bottoms is now serving upside down as a ship hull. This is another project that I am doing that will not cost me any money. All the bits are from the scraps pile. This crest at the front of the ship is an old checker that I found in the yard. My daughter had a checkers set like this when she was a little girl, so it has probably been sitting out there for about fifteen years ago or so.
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