Bunker Talk blog with 30,000 photos of my toy soldier collection of Roco Minitanks, Heiser Models, Fidelis Models, Airfix and Pegasus figures; and 54mm & 60mm plastic soldiers from Tim Mee, Elastowit, BMC, MPC. Be sure to follow Bunker Talk. Email at BunkerMeister45@aol.com. Get merch at: https://www.redbubble.com/people/bunkertalkwar/shop
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Friday, July 4, 2008
Infantry Hit Location Rule
My rule system, Bunkermeister Combat! uses individual target hit locations. This graphic shows the locations on the body where a man may be hit by small arms fire. This graphic is used for all missile fire, rocks, arrows, bullets and blow darts. Once a determination has been made that the target has been hit, the firer rolls a six sided die and then this graphic is referenced to discover what part of the target was hit by the projectile. The body is divided up into six parts, starting at the head. I have tried to make the system quick and intuitive. One, head; two, shoulders; three, chest; four, stomach; five, thigh; and six, shins. If the number rolled on the die was, for example, a "2" then the target figure was hit in the shoulders.
The first obvious question is what happens when the soldier is behind cover? Those parts of the body that are behind cover that would stop the projective are protected. The graphic above has been covered by a post it note on the shin and thigh. This is similar to what happens when a soldier is standing behind a low wall. In a wargame a quick look at the miniature compared to the terrain is all it takes to determine if the figure is protected or not. Any hit location die results of a "5" or "6" would be a miss.
This third photo shows the target has obtained a very great degree of protection. This would be similar to standing behind a tall rock wall or shooting out of a bunker aperature. Any roll of the die that is not a "1" would be considered to have struck the cover and missed the soldier. A roll of a "1" would have killed the soldier. This hit location procedure is modular and could be applied to any rule set where individual hit locations was desired.
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2 comments:
Your talk of behind the bunker reminded me of playing one of the D-Day clone missions in Day of Defeat, I believe it was, online. I and one other guy managed to find two well-covered spots, one in a shell hole and the other behind a destroyed tank, each armed with a sniper rifle. We divided the beach into two sectors, based on what portion of it we could see without exposing ourselves significantly. For several minutes, no German could venture into their bunkers or man their machine guns behind the sandbag wall for more than a few seconds without one of us getting him. I believe by the end of the round we had over 50 kills between us. I've done decently on that map following a similar pattern, but never had quite that synergy again. The other guys on the team would move up the beach and get in close every time we'd knock the MGs out.
That's a great story. Establishing a good base of fire and allowing the other troops to manuever is a staple tactic of the firearms era. I love it when you can do that on the wargame table.
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