I posted this on The Miniatures Page recently, I think some of you may find it interesting.
I play miniature wargames for many reasons. Mostly because it's fun
to play the games, fun to collect and build and paint the models.
Organizing the vehicles and troops is fun, and so is doing the research.
I read a lot about the periods that I wargame.
As a secondary
benefit, I learn a lot. I learn history, current affairs, geography,
politics and many other things from doing my wargames research. I learn
the how and why of the conduct of war, both political, military,
economic and tactical.
I learn about the development and use of technology, and resources. How they shape the ability of a nation to conduct war.
So
I play prehistoric, and ancients, and ACW, and WWI, pulp, WWII and the
Cold War gone hot and many others. In just about every war bad things
happen and some are worse than others.
I will game contemporary
events because I can learn from them. Just as the military will
simulate different options to defeat their enemies and obtain their
objectives.
Giving a time constraint to one side is a way to
pressure the players into doing things they might not otherwise do. Two
prisoners are eliminated per turn until you capture the compound. It
does not require macabre figures, no more than artillery fire requires
body parts in a wargame.
Miniature wargames are by nature
sanitized and removed from the actual horrors, terrors and evils of real
warfare. I will play the cowboys or the Indians; or the cops or the
robbers. Wargames are not about the morality, they are about the
history and the game. They are about the figures and the terrain, not
about who is right or who was wrong.
The research I do for the game will reveal who was a good guy or a bad guy, if either side can claim such title.
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