My wargame rules are designed to cover combat in any era and in any genre. As I continue to publish them I will include several other genre besides simple historical eras. Human beings have remained essentially constant in size, and abilities for all of recorded history. So the wargame rules I have written are written with that constant in mind.
I also believe that wargame rules writing should include a time / motion study to insure the rules can be played with a minimum of dice rolling, chart consulting, and measuring. I also have tried to make the rules as intuitive as possible. I do this by using the same mechanisms in each section as often as possible.
By using specialized dice, I minimize the need to roll more than two dice at a time for any operation. The six sided die has an arrow on most of the sides. The arrow allows for a random determination of direction, without consulting a chart. The twenty sided die is marked in 5% increments, with the span of 5% to 100%. This allows a percentage to be determined without having to reference a chart or to have to add dice numbers together. All of this speeds play.
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